EscapeMaker lets students create and play escape games without handing over personal information. Here is exactly how we protect them.
No student email required. Students never enter an email address.
No student real name required. Students sign in with a teacher-chosen nickname, not their real name.
No ads, ever. We show no third-party advertising to anyone, including classroom students, on any tier.
No AI training on student work. We do not use student projects or classroom work to train AI or machine-learning models, and we do not sell or provide it to third parties for AI training.
Student projects are private by default. A student's work is visible only to the supervising teacher, not to other students and not on the public Portal, unless a teacher chooses to publish it.
The teacher is in control. Teachers create the class, set up student logins, and can remove a student or delete a classroom, which deletes that login and its work.
A DPA is available for districts. EscapeMaker is designed to minimize student data; for districts whose policy requires a Data Processing Agreement, one is available on request as part of the District tier.
How classroom logins work
A teacher sets up the class and creates student logins. Each student joins with a class code and a nickname the teacher chooses, never their real name. We do not collect or ask for a student's real name, email, phone number, or birthday. Student games, work, and progress are saved to that nickname login so students can keep building, and are visible only to the teacher.
How classroom data is used
We process classroom login data and student-created work only as needed to provide, secure, and operate the classroom features. We do not use it for advertising, profiling, or AI training, and we do not sell it. This supports schools relying on the COPPA school-consent approach, where student data is used only for the school's educational purpose.